a multiplayer game of parenting and civilization building
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My problem was with people ignoring the rules for more than one crop rotation. But I like the fence idea.
That's actually a great idea, thank you.
I just played two games where I watched a society fall apart because people picked all the carrots and we had no more seeds. I farm, and try to guard the carrots for seeding with my life. I occasionally manage to tell off kids for not taking carrots out of baskets, but people just keep picking carrots from the ground!
Is there anything that I can do control this that I haven't thought of? Is there a recognized signal for this I don't know? I never thought my biggest frustration with this game would be people picking carrots.
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