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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » [Suggestion] Heritage » 2018-03-06 13:14:39

Doctor Flintrock wrote:

I've already seen several posts on whether the game should impart more information with its graphics (characters emoting), or systems to help organization in some way, such as names, but ideally every mother should name her child and talk to them as they sit around a fire; or if a settlement decides to name a new chief, maybe they would use a wolf hat for the chief to wear. And farmers and smiths and shepherds and so on should take on apprentices that will pass down knowledge. And if players wish to honor the legacy of someone great, they should pass that on to children.

Ideally players should figure things out themselves. That said, maybe the game does need to remind players in some small way of what they should be striving for (i.e., if you have a name, that implies lineages). Although something as simple as tweaking hunger rates, and giving players enough time to talk, would also change the game a little.

*Gah, another edit, so many typos.

I feel I didn't fully express the main reason I believe this feature should be added. I just simply want a way for friends to easily play the game together, it doesn't even have to be the addition of names. If I could even just simply input my friend's Email on the main menu and spawn as their baby if they are a fertile woman I would be okay with that! My idea simply allows groups to stay and play together much easier.

#2 Main Forum » [Suggestion] Heritage » 2018-03-06 08:07:01

IndieCrypt
Replies: 11

The key idea
Each Eve spawns with a randomly generated/selected Family name and when a baby is produced that new-born will have the same Family name. When a player dies they have the choice to re-spawn in a new family with a new Family name or re-spawn in the same family and keep the same Family name. Any player can view another player's Family name by simply hovering their mouse cursor over them.

I'm interested to see everyone's thoughts on this...
~IndieCrypt

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